

Metal Slug Anthology doesn't address the issue.

Limited continues can be too punishing for some, while unlimited continues can eliminate much of the challenge. An inherent issue with bringing arcade games home is reconciling the fact that you don't need to drop quarters into the game to keep playing when you run out of lives.

But because that's basically the audience that would buy Metal Slug Anthology, it's still unfortunate. It is a pretty minor point, one that only series veterans will notice. The only thing that disrupts the mood are the extra loading screens that make the pauses between sequences linger for a little longer than they did originally. The games in this collection are mostly arcade perfect, right down to the bouts of slowdown you would have experienced in the arcade. At their most basic, slugs look like superdeformed tanks, but they can appear as helicopters, jets, submarines, mobile suits, camels, donkeys, and more. You'll also regularly happen upon the titular metal slugs-high-powered armored vehicles that come in a variety of forms. As generic as that might sound, Metal Slug has always separated itself from the pack with a goofy sense of humor, nicely detailed 2D graphics, and the kind of manic, sometimes punishing gameplay that leaves your hands aching.

You run to the right, shooting and tossing grenades at swarms of enemies while dodging their bullets, picking up weapon upgrades, and rescuing POWs, with the action regularly punctuated by screen-filling boss fights. Metal Slug is kind of like Contra with a sense of humor.įrom a distance, the Metal Slug series doesn't look too different from the countless side-scrolling shooters that were pervasive during the 16-bit era. Yet even with these burdens, the series' comically violent style and relentless action still make for a singularly awesome experience: one as effective for fresh-faced draftees as it is for vets of multiple Metal Slug missions. None are as responsive as a standard control setup, making the use of a GameCube controller all but necessary. The Wii controller isn't ideal for Metal Slug, and though there are five different control schemes that make varying use of the system's motion controls, they all feel gimmicky. However, those same completists will likely be bothered by the unfortunate peppering of short-but-noticeable in-game load times found in all of the games. It's a must-have for Metal Slug completists, if for nothing else, because it marks the first time that the relatively new Metal Slug 6 has appeared anywhere other than Sammy's Atomiswave arcade hardware. After years of scattered, piecemeal releases on various home consoles, SNK marks the 10th anniversary of the original Metal Slug by rolling up all seven Metal Slug arcade games into a single package with Metal Slug Anthology.
